n e w s
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07.24.06 5 months later and another news update!
As you may have noticed, The Fractionary and ::LOB:: 1v1 Servers have moved.
New IPS as follows: ut2004://72.51.60.141:7777 and ut2004://72.51.60.141:7777
It's less of a move than it is a rebuild at a new host, as our last host died.
At least temporarily, stats and demorecording are down. If I get enough pressure
from folks on our forums, I'll probably consider re-implementing the most popular
features. In other news from around the community, we've been fairly inactive
since Zorak went to Europe - where previously we were working on teamwork and
strats for both TDM and TAM. On the other hand, members of ::LOB:: played in Moyer's
MOPSLAT TDM tourney, (holy smokes ONSLAUGHT PLAYED!) and I'm trying to get a
WS ON ladder started at TWL, so that by the time 2k7 rolls around there will
be a decent number of "crossover" teams who are excited about the dynamics and
teamwork that is TDM. p.s. the assault rifle is still a fricken shame.
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02.03.06 sup sup. finally got around to bringing
stats back online for
The Fractionary. As you probably noticed, I managed to
fix the efficiency stat, but was unable to resolve the
accuracy misreporting. *#&^$# newnet. And it looks like
development on the stats program has long ground to a halt
so we're probably not going to see improvements till 2k7.
That site update I mentioned 6 months ago MAY or MAY NOT
actually happen. We've launched a new server called the remainder
at ut2004://64.37.227.176:7777 that was built from the ground up
for public/puglic 1v1, 2v2, TDM and TAM. It's in Chicago.
In other news, ::LOB:: tied for third with e in the 3SPN TAM
Tournament, and I think I speak for all of the guys when I
say that they had fun. Our MyUnreal Team which featured community
members like ATD spasmodic and |C|Gemini narrowly missed the
post-season after two tough losses to Behemoth and Gravity.
In any event, we have a small core of people practicing TDM
right now, in preparation for the as-yet unamed upcoming
TDM tourney and you can probably find a few of the other guys
pubbing and scrimming TAM. peace._chu
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07.19.05 Long time with no news. Hope you're all having
a nice summer... After much cajoling and harrassment from
Peter I've finally completed the beta stage
of UTstats for The
Fractionary. Coming soon, we will have developed a fix
for the way "NewNet" weapontypes display (right
now they break the accuracy and efficiency stats). If I get
my druthers, I will be able to retroactively convert those
stats so everything will magically "work". Also,
Site Design is being upgraded and the stats page will actually
wind up looking like it's part of www.clanlob.com :) _chu
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05.04.05 As you've probably noticed, DM-Fractionary-X2
(the version with the fixes from M3, but with bouncer and
flak position of the -X version) is live. It's downloadable
here.
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04.26.05 We are continuing
to test the M3 version of DM-Fractionary on our servers. In
all likelihood, this will be the version played in UNL. Per
some very vocal objections from some of NA's finest TDM players,
the direct bouncer to the hundred has been toned down. Please
provide your feedback in forums - HERE.
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04.23.05 As some of you may have seen and heard, there
is YAVOF floating around (yet another version of fractionary).
In his own quest for perfection, soma has released a set of
fixes to ready this map for UNL (UnrealNorth League) play.
These changes are based on his own experience spectating your
playing the map, and the feedback of some competitive North
American/European players. Complete changelog here:
- Spawn issues fixed
- Added several blocking volumes
- Set some statics to non collide
- Fixed some collision issues with objects
- Fixed some zone portal bugs
- Simplified some zones
- Added wall in front of 50a (between to pillar to the center)
- Closed door from 100a out to center area
- Changed jumppad so it brings you up to the first floor and
not direct to 100a platform
- Moved flak to top ramp platform (above from where it was
in -X version)
- Moved rocket to the back near vials & adrenaline
- Changed the slope of the slideable wall (easier to dodge
up)
The map should be re-releasing here today. I'll
make a post as soon as the download link is active again.
- chu::LOB::
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04.22.05 Thanks to the folks over at www.liandri.com
we are now running the newest and best server-plugin - q3px_v311
- it adds some pretty cool features to being able to see our
servers online. Download and install into your Browser's Plugins
folder (works for IE and Firefox!) Also, History Section is
now linked properly.
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04.17.05 *UPDATE* DM-Fractionary is
now known as dm-fractionary-x
Due to a glitch in the FINAL, soma scrambled to fix while
I did what I could for damage control. Thank you to everyone
who helped out by (playing video games) and gave some constructive
feedback. -xHu::LOB::
p.s. with the release of DM-Fractionary - we've turned on
Server Side Demos of .:[fractionary1]:. games. You can download
them here starting tomorrow.
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04.15.05 Previous day's demos from Clan ::LOB::'s 1v1
Server go LIVE at 9:00AM EST. January's demos have been dumped.
If you would like to see server side demos of .:fractionary1
games, please post a thread in the forums. I've also started
a thread in the forums to post traceroutes when you have WARPING/INVISIBLE
PL/LAG issues. The bad news is that stats are on hold until
someone addresses issues with how NewNet weapons are parsed.
WS OFF server is getting some play - thanks for your support.
-xHu::LOB::
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03.30.05 Demos have been going online daily. Local
stats are still on hold. Fractionary2 (ws off) traffic has
declined sharply. Play it if you want it, otherwise - it goes
away. -xHu::LOB::
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03.19.05 Fractionary Rev2.0 is online. A second server
(4v4 WS OFF) is now active. Local stats should come online
this week, so you'll be able to track your stats on Fractionary
& 1v1 Servers. -xHu::LOB::
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03.15.05 Welcome to the home of the Lordz of Brooklyn
UT2k4 Team. This site is in development. The
games played on ::LOB:: Public and Private 1v1 servers are
available here for download (self-serve). If you have
any questions, feel free to join our forums. -xHu::LOB::
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